Twisting Tower Times

Game Rules: Game Layout

Two alliances will play at a time on the court, and there will be two teams in each alliance during the seeding matches. For each team in the alliance, two student drivers, a human player, and a student coach are the only ones allowed on the playing field or in the staging area. The game pieces are yellow 10" diameter rubber balls. Each ball has a multiplier value of one. Ther are 30 of these balls in play during each match.

The object of the game is to build a robot that can pick up the balls and place them in the position that gains your team a scoring advantage by the end of the match. Each alliance is assigned a color and has a mobile scoring cart and a scoring goal-tower of that assigned color (either read or blue). The match score for an alliance will be calculated by multiplying the number of ballsin their scoring cart. The scoring goal has two colored towers where each alliance can score balls: a short tower that is 24" off the floor and a tall tower that is 72" above the floor level. Balls may also be placed inside the goal towers by forcing them in between the vertical PVC pipes. The scoring goal for an alliance is identified by a color that is randomly assigned for each match (either read or blue). Placing a ball inside your opponent's colored goal structure does not earn points unless you also place at least one ball inside your opponent's scoring cart.

Each match will last two minutes. The score for each match is determined by the position of the balls and robots at the end of the match. The alliance with the highest amount of points is the winner. The winner of the match will receive 10 bonues points plus their ball score. The losing team will receive only their ball score.

Robot interaction is allowed and expected anywhere on the field. This includes pushing, shoving, bumping, blocking and fighting for position. However, robot action/contact intended to disable or damage the opponent is forbidden. Pinning a robot for more than five seconds and preventing them from moving is not allowed. Entangling or latching on to an opponent is not allowed as it is considered to be a form of pinning. Blocking a robot's path is allowed because this allows for the interaction that happens as it occurs. Robots may push an opponent's cart but may not latch on or pull an opponent's cart.


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