Teeter Totter Trouble

Game Rules

The OCCRA 2006 game is called "TEETER-TOTTER TROUBLE." Teams play a set number of matches in which they are randomly paired with an alliance partner. Two alliances (the red and the blue) play at a time on the court and ther are two teams in each alliance. If a team is unable to compete, the remaining team in the alliance plays alone for that match or with the help of a league-supplied substitue robot (a.k.a. the "placebo.") The winners of the match will each recieve 10 bonus points plus their ball score. The losing teams will recieve only their ball score. The alliances change with each seeding match and the team with the most points at the end of the matches wins the tournament.

field layout

The object of the game is to score more points than your opponents. Scores are talliled at the end of each 2-minute mathch. Each alliance has 2 different scoring goals of their color: a mobile goal that must be in the "scoring zone" at the end of the match, and a scoring goal on one half of the teeter-totter. If any of the 32 balls, regarless of size and color, are in one of the goals at the end of a match, it will score 1 point for the alliance of that color. An opponent may remove balls from the goals before the end of the match. A ball that is placed into a goal during a match but removed before the end of the match does not count as a score. A 3-point bonus is awared for each robot that is completely on the ramp or platform at the end of the match. An additional bonus of 5 points is awarded to the alliance that has the teeter-totter tipped their way at the end of the match.

Each alliance has two human players who may launch balls into the mobile goals, onto the field, or into their robot. One of these human players is designated the "Feeder" and the other player is the "Launcher". Human players must stay entirely within their own designated zones during the entire match. If a human player steps out of their zone while a ball is in their possession, the ball will be taken and returned to the field of play. Human players may not intentionally throw or launch balls at spectators or the opponents' human players, drivers, coaches, or robots.



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